Files
FNGameProj/Source/FortniteGame/Public/FortGameplayModifierItemDefinition.h
2024-01-21 00:41:14 +01:00

34 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAbilitySetDeliveryInfo.h"
#include "FortAccountItemDefinition.h"
#include "FortGameplayEffectDeliveryInfo.h"
#include "FortGameplayModifierItemDefinition.generated.h"
class AFortGameplayMutator;
UCLASS(Blueprintable, MinimalAPI)
class UFortGameplayModifierItemDefinition : public UFortAccountItemDefinition {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortGameplayEffectDeliveryInfo> PersistentGameplayEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortAbilitySetDeliveryInfo> PersistentAbilitySets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftClassPtr<AFortGameplayMutator>> Mutators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bHiddenInUI;
public:
UFortGameplayModifierItemDefinition();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsHiddenInUI() const;
};