mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortAbilitySetDeliveryInfo.h"
|
|
#include "FortAccountItemDefinition.h"
|
|
#include "FortGameplayEffectDeliveryInfo.h"
|
|
#include "FortGameplayModifierItemDefinition.generated.h"
|
|
|
|
class AFortGameplayMutator;
|
|
|
|
UCLASS(Blueprintable, MinimalAPI)
|
|
class UFortGameplayModifierItemDefinition : public UFortAccountItemDefinition {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortGameplayEffectDeliveryInfo> PersistentGameplayEffects;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortAbilitySetDeliveryInfo> PersistentAbilitySets;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftClassPtr<AFortGameplayMutator>> Mutators;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bHiddenInUI;
|
|
|
|
public:
|
|
UFortGameplayModifierItemDefinition();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
bool IsHiddenInUI() const;
|
|
|
|
};
|
|
|