Files
FNGameProj/Source/FortniteGame/Public/FortGamepadUserOptions.h
2024-01-21 00:41:14 +01:00

20 lines
547 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortGamepadAdvancedOptions.h"
#include "FortGamepadBasicOptions.h"
#include "FortGamepadUserOptions.generated.h"
USTRUCT(BlueprintType)
struct FFortGamepadUserOptions {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortGamepadBasicOptions Basic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortGamepadAdvancedOptions Advanced;
FORTNITEGAME_API FFortGamepadUserOptions();
};