Files
FNGameProj/Source/FortniteGame/Public/FortGamepadBasicOptions.h
2024-01-21 00:41:14 +01:00

22 lines
652 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortGamepadSensitivity.h"
#include "FortGamepadBasicOptions.generated.h"
USTRUCT(BlueprintType)
struct FFortGamepadBasicOptions {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortGamepadSensitivity LookSensitivityPreset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortGamepadSensitivity LookSensitivityPresetAds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseAdvancedOptions;
FORTNITEGAME_API FFortGamepadBasicOptions();
};