mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortGamepadAdvancedOptions.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortGamepadAdvancedOptions {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookHorizontalSpeed;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookVerticalSpeed;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookHorizontalSpeedAds;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookVerticalSpeedAds;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookHorizontalBoostSpeed;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookVerticalBoostSpeed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LookBoostAccelerationTime;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookHorizontalBoostSpeedAds;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 LookVerticalBoostSpeedAds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LookBoostAccelerationTimeAds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float LookEaseTime;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bStabilizeLookInput;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseRadialLookRates;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint32 AimAssistStrength;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bUseLegacyControls;
|
|
|
|
FORTNITEGAME_API FFortGamepadAdvancedOptions();
|
|
};
|
|
|