Files
FNGameProj/Source/FortniteGame/Public/FortGamepadAdvancedOptions.h
2024-01-21 00:41:14 +01:00

57 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortGamepadAdvancedOptions.generated.h"
USTRUCT(BlueprintType)
struct FFortGamepadAdvancedOptions {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookHorizontalSpeed;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookVerticalSpeed;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookHorizontalSpeedAds;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookVerticalSpeedAds;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookHorizontalBoostSpeed;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookVerticalBoostSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LookBoostAccelerationTime;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookHorizontalBoostSpeedAds;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 LookVerticalBoostSpeedAds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LookBoostAccelerationTimeAds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LookEaseTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bStabilizeLookInput;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseRadialLookRates;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
uint32 AimAssistStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseLegacyControls;
FORTNITEGAME_API FFortGamepadAdvancedOptions();
};