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https://github.com/FortniteModdingHub/FNGameProj.git
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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameState.h"
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#include "FortGameStateBase.generated.h"
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class AFortMissionStormShield;
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class AFortTimeOfDayManager;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortGameStateBase : public AGameState {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_TimeOfDayManager, meta=(AllowPrivateAccess=true))
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AFortTimeOfDayManager* FortTimeOfDayManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_StormShield, meta=(AllowPrivateAccess=true))
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AFortMissionStormShield* StormShield;
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public:
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AFortGameStateBase();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRep_TimeOfDayManager();
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UFUNCTION(BlueprintCallable)
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void OnRep_StormShield();
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public:
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure)
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AFortTimeOfDayManager* GetTimeOfDayManager() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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AFortMissionStormShield* GetStormShield();
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};
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