mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 04:23:31 +00:00
263 lines
10 KiB
C++
263 lines
10 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "WebEnvUrl.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "Engine/GameInstance.h"
|
|
#include "WebJSFunction.h"
|
|
#include "AthenaDataTableSet.h"
|
|
#include "AudioDynamicSoundData.h"
|
|
#include "EFortGameFeature.h"
|
|
#include "EFortGameFeatureState.h"
|
|
#include "PlaylistFrontEndSettings.h"
|
|
#include "PlaylistOverrideData.h"
|
|
#include "FortGameInstance.generated.h"
|
|
|
|
class IFortUIManagerInterface;
|
|
class UFortUIManagerInterface;
|
|
class UFortAppActivationSoundMixManager;
|
|
class UFortChat;
|
|
class UFortInteractabilityTracker;
|
|
class UFortMatchAnalytics;
|
|
class UFortMatchmaking;
|
|
class UFortMatchmakingV2;
|
|
class UFortMaterialCacheManager;
|
|
class UFortMissionGenerator;
|
|
class UFortPlaylistManager;
|
|
class UFortPushNotificationManager;
|
|
class UFortRegisteredPlayerInfo;
|
|
class UFortRejoinCheck;
|
|
class UFortSeasonalEventManager;
|
|
class UFortSocialManager;
|
|
class UFortTooltipManager;
|
|
class UFortTournamentManager;
|
|
class UFortUpdateManager;
|
|
class UMcpProfileManager;
|
|
class UReplayVideoManager;
|
|
class USidecarSys;
|
|
|
|
UCLASS(Blueprintable, NonTransient, Config=Game)
|
|
class FORTNITEGAME_API UFortGameInstance : public UGameInstance {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FName> EventFlagsForcedOnByHotfix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FName> EventFlagsForcedOffByHotfix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSet<FString> CosmeticsBlacklistedByHotfix;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bBattleRoyaleMatchmakingEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCreativeModeProfileEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FPlaylistOverrideData> PlaylistOverrides;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FAudioDynamicSoundData> DynamicSoundData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FPlaylistFrontEndSettings> FrontEndPlaylistData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FAthenaDataTableSet AthenaDataTables;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
bool bOverridingCurrentEmoteMusicFFT;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float CurrentEmoteMusicFFT100hz;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float CurrentEmoteMusicFFT2000hz;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float EmoteMusicEnvelopeBeatCount;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TScriptInterface<IFortUIManagerInterface> UIManagerInterface;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FSoftObjectPath UIManagerClassPath;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UMcpProfileManager* ProfileManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortMatchmaking* Matchmaking;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortMatchmakingV2* MatchmakingV2;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortRejoinCheck* RejoinCheck;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortSocialManager* SocialManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortMatchAnalytics* MatchAnalytics;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
USidecarSys* SidecarSys;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bMcpSidecarEnabled;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FGuid GlobalUnregistrationSaveGUID;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortTooltipManager* TooltipManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<UFortRegisteredPlayerInfo*> RegisteredPlayers;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortUpdateManager* UpdateManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortInteractabilityTracker* InteractabilityTracker;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortChat* Chatroom;
|
|
|
|
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<TWeakObjectPtr<UFortRegisteredPlayerInfo>> RegisteredPlayerInfosAwaitingRefresh;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FString LastGameHighlightGroupId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortSeasonalEventManager* SeasonalEventManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortTournamentManager* TournamentManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortPushNotificationManager* MobilePushNotificationManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BroadcastFeatureStatusRate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortMissionGenerator* CurrentMissionGenerator;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortAppActivationSoundMixManager* AppActivationSoundMixManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 KairosUIResX;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 KairosUIResY;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FWebEnvUrl> KairosWebUrls;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float KairosHotfixCheckTimer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float KairosHotfixCheckVariance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortPlaylistManager* PlaylistManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortMaterialCacheManager* MaterialCacheManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UReplayVideoManager* ReplayVideoManager;
|
|
|
|
public:
|
|
UFortGameInstance();
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
bool UninstallFortniteBROnNextBoot(bool bRestartApp, bool bPromptForRestart);
|
|
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
bool UninstallAllOptionalContentOnNextBoot(bool bRestartApp, bool bPromptForRestart);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse=null)
|
|
void SetUserSetting(const FString& Key, const FString& Value, FWebJSResponse Response);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void SetOverrideCurrentMusicFFT(float FFT100hz, float FFT2000hz);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetNotificationCallback(FWebJSFunction Callback);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetMultipleUserSettings(const TMap<FString, FString>& Settings, FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetHotfixCompleteCallback(FWebJSFunction Callback);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetFeatureStatusCallback(FWebJSFunction Callback);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetErrorSimulationCommands(const FString& CommandLine);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void SetActiveGameFeature(EFortGameFeature Feature, FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void RequestGameFeatureState(EFortGameFeature Feature, EFortGameFeatureState State, FWebJSResponse Response);
|
|
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
void RequestBroadcast();
|
|
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
void PauseContentInstall();
|
|
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
void OpenUpdateApp();
|
|
|
|
private:
|
|
UFUNCTION(BlueprintCallable)
|
|
void OnTournamentDataRefreshed();
|
|
|
|
public:
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void IsContentUpToDate(EFortGameFeature Feature, FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void GetUserSetting(const FString& Key, FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void GetProjectVersion(FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void GetHotfixHasApplied(FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void GetDownloadSize(EFortGameFeature Feature, FWebJSResponse Response);
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void GetContentState(EFortGameFeature Feature, FWebJSResponse Response);
|
|
|
|
UFUNCTION(BlueprintCallable, Exec)
|
|
void ContinueDelayedStartup();
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
void ClearOverrideCurrentMusicFFT();
|
|
|
|
UFUNCTION(Reliable, ServiceResponse = null)
|
|
void CheckLatestClient(FWebJSResponse Response);
|
|
|
|
UFUNCTION(BlueprintCallable, Exec)
|
|
void ChangeActiveGameFeature(const FString& FeatureString);
|
|
|
|
UFUNCTION(BlueprintCallable, Reliable, ServiceResponse = null)
|
|
void CancelContentInstall();
|
|
|
|
};
|
|
|