Files
FNGameProj/Source/FortniteGame/Public/FortGameFeatureResponse.h
2024-01-21 00:41:14 +01:00

22 lines
594 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortErrorSeverity.h"
#include "FortGameFeatureResponse.generated.h"
USTRUCT(BlueprintType)
struct FFortGameFeatureResponse {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ErrorCode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ErrorText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortErrorSeverity ErrorSeverity;
FORTNITEGAME_API FFortGameFeatureResponse();
};