mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 04:23:31 +00:00
1060 lines
46 KiB
C++
1060 lines
46 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "OnlineAccountTexts.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/CurveTable.h"
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#include "Engine/DataTable.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "GameplayTagContainer.h"
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#include "ConditionalFoundationQuota.h"
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#include "DamageDistanceTagEval.h"
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#include "DefaultCharacterPartsForPawnClass.h"
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#include "FortHighlightColorsContainer.h"
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#include "FortPlayerSpawnPadPlacementData.h"
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#include "FortQuestPackInfo.h"
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#include "FortReplicatedStatMapping.h"
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#include "IronCityDifficultyInfo.h"
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#include "IronCityMatchmakingBuckets.h"
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#include "IronCityRowToRating.h"
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#include "ItemDefinitionAndCount.h"
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#include "PartnerPcbInfo.h"
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#include "QuickBarData.h"
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#include "SettingsHUDVisibilityAndText.h"
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#include "SubGameInfo.h"
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#include "UISoundFeedback.h"
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#include "FortGameData.generated.h"
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class ABuildingWeakSpot;
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class AFortAIDirector;
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class AFortAIGoalManager;
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class AFortAIPawn;
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class AFortBluGloManager;
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class AFortClientAnnouncement_ZoneModifiers;
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class AFortCombatManager;
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class AFortConstructorBASE;
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class AFortDamageNumbersActor;
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class AFortFeedbackManager;
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class AFortGameModeAthena;
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class AFortGlobalAbilityTargetingActor;
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class AFortInGameMapManager;
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class AFortMusicManager;
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class AFortPawn;
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class AFortPickupEffect;
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class AFortPlayerPawn;
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class AFortTheaterMapViewer;
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class AFortThreatVisualsManager;
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class AFortWindManager;
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class APlayerCameraManager;
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class UAthenaGliderItemDefinition;
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class UAthenaPickaxeItemDefinition;
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class UCurveFloat;
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class UCurveTable;
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class UCurveVector;
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class UCustomCharacterPart;
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class UDataTable;
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class UFortAIEncounterInfo;
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class UFortAbilitySet;
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class UFortAbilityTagRelationshipMapping;
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class UFortAmmoItemDefinition;
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class UFortAnalyticsData;
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class UFortAnalyticsItemExclusions;
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class UFortAppActivationSoundMixManager;
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class UFortAttributeCategory;
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class UFortAttributeLookupTable;
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class UFortBuildingAudioBank;
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class UFortCollectionBookData;
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class UFortDailyRewardScheduleDefinitions;
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class UFortDeathCauseData;
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class UFortDeathCauseFromTagMapping;
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class UFortEditToolItemDefinition;
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class UFortGamepadSettings;
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class UFortGameplayAbility;
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class UFortGameplayTagData;
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class UFortHeroData;
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class UFortHeroType;
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class UFortHomebaseBannerColorMap;
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class UFortHomebaseBannerIconItemDefinition;
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class UFortHomebaseManager;
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class UFortInputData;
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class UFortItemCategory;
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class UFortItemDefinition;
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class UFortItemGlobalData;
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class UFortLoadingConfig;
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class UFortMissionCSVEventMap;
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class UFortMissionGenerationData;
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class UFortMusicManagerBank;
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class UFortNeverPersistItemDefinition;
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class UFortNotificationHandler;
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class UFortOutpostData;
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class UFortPlaylistManager;
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class UFortQuestItemDefinition;
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class UFortRarityData;
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class UFortResourceItemDefinition;
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class UFortScoreStylingData;
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class UFortSharedMissionLists;
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class UFortStatEventManager;
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class UFortSurfaceTypeToSurfaceTypeTagMapping;
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class UFortSurvivorData;
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class UFortTagUIDataLookupTable;
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class UFortTeamIdentification;
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class UFortTeamPerkItemDefinition;
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class UFortTimeOfDayData;
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class UFortTokenToAttributeTable;
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class UFortTokenToTextTable;
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class UFortTokenType;
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class UFortTooltipMap;
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class UFortTouchInputSettings;
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class UFortUIFeedbackBank;
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class UFortUINotification;
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class UFortWeaponMeleeItemDefinition;
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class UFortWorldItemDefinition;
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class UGameplayEffect;
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class UGameplayTagTableManager;
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class UMaterialInterface;
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class UMaterialParameterCollection;
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class UMyTownData;
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class UParticleSystem;
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class UPhysicalMaterial;
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class USoundBase;
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class USoundMix;
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class UStaticMesh;
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class UTexture2D;
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class UUserWidget;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortGameData : public UPrimaryDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DefaultHeroName;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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float PickupSplineOffsetRange[2];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PickupSplineRandomMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PickupSplineDropToGroundLength;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PickupMaxCollectionTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PickupMaxDelayPerItem;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FQuickBarData QuickBarDefinitions[3];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FName> AutoEquipTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer AutoEquipTagContainer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor BuildingFullHealthFlashColor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor InvalidEditPatternColor;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortHighlightColorsContainer HighlightColors[4];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ScoreDisplayFactor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
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TArray<FFortReplicatedStatMapping> StatMappings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ScoreDivisor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XPMult;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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float GroupScoreRates[5];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ScoreToXPLinearRate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LinearEnd;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XpPerAccountLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CriticalMatch_XpBonusPercent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PersonalBoost_XpBonusPercent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GroupBoost_XpBonusPercent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GroupBoost_BuffMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Rest_XpBonusPercent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector MobileInteractionIconScale;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor MobileRarityColor[8];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCurveTableRowHandle CritRatingTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCurveTableRowHandle ArmorToDamageResistanceTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float LowXpConningValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float VeryLowXpConningValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NoXpConningValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText FullXpConningMsg;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText LowXpConningMsg;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText VeryLowXpConningMsg;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText NoXpConningMsg;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxCraftQueueSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DefaultLootInstancingRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortQuestPackInfo> QuestPackInfos;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle OnboardingCompleteZoneObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle ArmoryTransformGatingQuestObjectiveStat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle ArmoryCollectionBookGatingQuestObjectiveStat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DamageDoneTargetQuest_AllowedTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DamageDoneQuest_AllowedTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FDamageDistanceTagEval> DamageDoneQuest_DistanceTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DamageDoneTargetQuest_AllowedTags_Old;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer DamageDoneQuest_AllowedTags_Old;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FConditionalFoundationQuota ConditionalFoundationQuota;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCurveTableRowHandle PowerPointToRatingConversion;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle EventMovieQuestObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FSettingsHUDVisibilityAndText> HUDVisibilityGameplayTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle GameDifficultyRowPIE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 AIDirectorIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 AlternateBalanceAIDirectorIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FItemDefinitionAndCount> DefaultInventoryList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FItemDefinitionAndCount> FastLoadDefaultInventoryList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SquadMemberStatBonusMultiplier;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FUISoundFeedback FriendFeedbackSounds[3];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FUISoundFeedback FriendFeedbackSoundsAthena[3];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FUISoundFeedback PartyFeedbackSounds[2];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FUISoundFeedback PartyFeedbackSoundsAthena[2];
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundBase> PlayerIdleWarningSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTag ExpeditionUnlockedTag;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer ExpeditionVehicleTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DailyMissionAlertQuota;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnlineAccountTexts OnlineAccountTexts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FName> ServerOnlyAssetTypes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortLoadingConfig> LoadingConfig;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UFortAIEncounterInfo> TestEncounter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortGameModeAthena> GameModeAthenaClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UFortPlaylistManager> PlaylistManagerClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortCombatManager> CombatManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<APlayerCameraManager> DefaultCameraManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortInGameMapManager> UIMapManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortInGameMapManager> UIMapManagerAthena;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortMusicManager> MusicManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortMusicManagerBank> MusicManagerBank;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UAthenaGliderItemDefinition> DefaultGliderSkin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UAthenaPickaxeItemDefinition> DefaultPickaxeSkin;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAnalyticsData> AnalyticsData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAnalyticsItemExclusions> StWAnalyticsItemExclusionData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAnalyticsItemExclusions> BRAnalyticsItemExclusionData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortGameplayTagData> GameplayTagData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTooltipMap> ObjClassToTooltipClassMap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortAIPawn> DefaultDamageReceiverClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortPawn> DefaultDamageReceiverClassAthena;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTokenToTextTable> TooltipTokenToTextTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTokenToAttributeTable> TooltipTokenToAttributeTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UCurveVector> PickupSplineCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundBase> PickupLandedSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTokenType> AccountInventoryBonusToken;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTokenType> WorldInventoryBonusToken;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortTokenType> FounderChatUnlockToken;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortRarityData> RarityData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortScoreStylingData> ScoreStylingData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortItemCategory> ItemCategories;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UDataTable> ScoreMultiplierDataTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UDataTable> CompetitiveIdentityDataTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UDataTable* CachedScoreMultiplierDataTable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UFortAppActivationSoundMixManager> AppActivationSoundMixManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundMix> LoadingScreenSoundMix;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundMix> BaseSoundMix;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundMix> StWSoundMix;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortGlobalAbilityTargetingActor> AbilityTargetingActorBlueprintClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<TSoftObjectPtr<UFortWeaponMeleeItemDefinition>> HarvestingTools;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInterface> MobileInteractionMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UStaticMesh> MobileInteractionMesh;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> MobileInteractionIcons[4];
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FSubGameInfo SubGameInfo[2];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer PlacementActorUsedTags;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortPlayerSpawnPadPlacementData DefaultPlayerSpawnPadPlacementData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCustomCharacterPart> DefaultBackpackCharacterPart;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftObjectPtr<UCustomCharacterPart>> DefaultCharacterParts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FDefaultCharacterPartsForPawnClass> DefaultCharacterPartOverridesPerPawnClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftClassPtr<AFortPlayerPawn>> CampaignPlayerPawnClasses;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortAIGoalManager> AIGoalManagerClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortSharedMissionLists> SharedMissionListsClass;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float QueuedAnnouncementPauseTimes[3];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle WeakSpotEnabledTimeoutHandle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BuildingStructuralCollapseDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BuildingStructuralCollapseDelayVariance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BuildingStructuralCollapseCellDistAdditiveDelay;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float BuildingStructuralCollapseCellDistAdditiveDelayVariance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float EditModeCancelDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingExcessDamageRewardTimeoutHandle;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingCostHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingDeconCostMultHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle PlayerBuildingDeconCostMultHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingInitialHealthPercentHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle AthenaBuildingInitialHealthPercentHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle AthenaBuildingDropPercentHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingRepairCostMultiplierHandles[4];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float FORTAttributeToPowerMultiplier;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingBreakAnimDurationHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingDestroyAnimDurationHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingPlacementAnimDurationHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingCritDamagePctHandles[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FCurveTableRowHandle BuildingCritDestroyAnimScaleCapHandles[4];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialParameterCollection> StencilDefinitionCollection;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortBuildingAudioBank> BuildingAudioBank;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ResourceNames[4];
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText BuildingTypeNames[12];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortResourceItemDefinition> StoneItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortResourceItemDefinition> WoodItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortResourceItemDefinition> MetalItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAmmoItemDefinition> PistolAmmoItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortResourceItemDefinition> PermaniteItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAmmoItemDefinition> ShotgunAmmoItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAmmoItemDefinition> RifleAmmoItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAmmoItemDefinition> AssaultAmmoItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAmmoItemDefinition> EnergyAmmoItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortNeverPersistItemDefinition> BluGloItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemDefinition> CriticalMissionRewardItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemDefinition> ScoreBonusMultiplerItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemDefinition> GenericCampaignEventCurrency;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortWorldItemDefinition> BackpackItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortWorldItemDefinition> MissionRewardPackItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText OutpostRefundDialogTitle;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText OutpostRefundDialogText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText OutpostRefundButtonText;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortInputData> FortInputData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortTimeOfDayData> FortTimeOfDayData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortMissionCSVEventMap> MissionCSVEventMap;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHeroData> FortHeroData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemGlobalData> FortItemGlobalData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortGamepadSettings> GamepadSettingsDefault;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortGamepadSettings> GamepadSettingsPS4;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortGamepadSettings> GamepadSettingsXboxOne;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortGamepadSettings> GamepadSettingsSwitch;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortTouchInputSettings> TouchInputSettings;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationMigrationMapping;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationIntrinsicMapping;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationNamedExclusions;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationGroups;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationSlotDefinitions;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> AlterationSlotsLoadouts;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftObjectPtr<UDataTable>> LootTierDataTables;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftObjectPtr<UDataTable>> LootPackageDataTables;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> WaveSetCollectionData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> WaveSetData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> ModifierSetData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> WaveSetCollectionLootData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> PlayerStatClampingData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer NonGameplayRelevantTags;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> CraftingTimeTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<USoundBase> DefaultCraftingSuccessSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UGameplayEffect> TeamStatsGameplayEffect;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortDailyRewardScheduleDefinitions> DailyRewardSchedules;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> ExpeditionCriteriaRequirementsData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> DifficultyData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> LootQuotaData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> LootLevelData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> TagQueryTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> ItemToQuestDataTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<FIronCityRowToRating> IronCityRatingArray;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TArray<FIronCityDifficultyInfo> IronCityDifficultyLevels;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FIronCityMatchmakingBuckets> IronCityMatchmakingBuckets;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> IronCityDifficultyTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> SurfaceRatioBySurfaceCategoryData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UDataTable* CachedSurfaceRatioBySurfaceCategoryData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> SurfaceRatioByAffiliationData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UDataTable* CachedSurfaceRatioByAffiliationData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> QuestObjectiveStatData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> XPAccountLevelsTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> PostMaxAccountLevelRewardsTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> XPAccountItemLevelsTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> XPAccountItemRewardsTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> XPConningTable;
|
|
|
|
UPROPERTY(EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortTeamIdentification> TeamIdentifications[255];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortQuestItemDefinition> OnboardingQuestItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortQuestItemDefinition> ManualSurvivorSlottingQuestItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortQuestItemDefinition> ArmoryTransformGatingQuestItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortQuestItemDefinition> ArmoryCollectionBookGatingQuestItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FPartnerPcbInfo> PartnerCafeBundleMapping;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> QuestAchievementData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemDefinition> SkillPointItemDef;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortItemDefinition> ResearchPointItemDef;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> StatNamesToTrackTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortMissionGenerationData> MissionGenerationData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftObjectPtr<UFortWorldItemDefinition>> CheatInventoryItems;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortTheaterMapViewer> TheaterMapViewerClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> MissionAlertCategories;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMyTownData> MyFortData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHomebaseManager> HomebaseManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortCollectionBookData> CollectionBookData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortSurvivorData> SurvivorData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortOutpostData> OutpostData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAttributeLookupTable> AttributeLookupTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortAttributeCategory> AttributeCategories;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortTagUIDataLookupTable> UITagDataTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortQuestItemDefinition> EventMovieQuestItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortDamageNumbersActor> DamageNumbersActorClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<ABuildingWeakSpot> WeakSpotBlueprintClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UPhysicalMaterial> WeakSpotWoodPhysicalMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UPhysicalMaterial> WeakSpotStonePhysicalMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UPhysicalMaterial> WeakSpotMetalPhysicalMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortPickupEffect> PickupEffectBlueprintClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftClassPtr<AFortAIDirector>> AIDirectors;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortFeedbackManager> FeedbackManagerClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortFeedbackManager> FeedbackManagerClassAthena;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortBluGloManager> BluGloManagerClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortUIFeedbackBank> UIFeedbackBank;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortUIFeedbackBank> AthenaUIFeedbackBank;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UGameplayTagTableManager> TagTableManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortStatEventManager> StatEventManagerClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHeroType> DefaultHero;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHeroType> DefaultAthenaHero;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortThreatVisualsManager> ThreatVisualsManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortWindManager> WindManager;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortEditToolItemDefinition> EditToolItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilitySet> GenericPlayerAbilitySet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilitySet> GenericTrapAbilitySet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilitySet> GenericVehicleAbilitySet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilitySet> AthenaPlayerAbilitySet;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortAbilityTagRelationshipMapping> AbilityTagRelationshipMapping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortDeathCauseFromTagMapping> FortDeathCauseFromTagMapping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortDeathCauseData> FortDeathCauseData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortSurfaceTypeToSurfaceTypeTagMapping> SurfaceTypeToSurfaceTypeTagMapping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> EnvironmentDamageTemplateGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> FallingDamageTemplateGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> VehicleImpactDamageTemplateGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> HealingTemplateGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> FatalDamageTemplateGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> SquadMemberStatBonusGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UGameplayEffect> TeamTrapBonusGE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
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TSoftClassPtr<AFortConstructorBASE> BASEClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortGameplayAbility> EmoteGameplayAbility;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortGameplayAbility> SprayGameplayAbility;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortNotificationHandler> QuestNotificationHandlerClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortUINotification> BasicNotificationClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortUINotification> FriendNotificationClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortUINotification> TwitchNotificationClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UFortUINotification> MissionVoteNotificationClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> HealthScreenDamagePostProcessMat;
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|
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortClientAnnouncement_ZoneModifiers> ZoneModifiersAnnouncementClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> SessionXPCurveTable;
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|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveTable> TieredWavesDefenseReqTable;
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|
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> FallbackDeathParticles;
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|
|
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> WallFallbackDeathParticles;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> FallbackConstructedEffect;
|
|
|
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> RepairEffect;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<USoundBase> ConstructionCompleteSound;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> DamageMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> BounceCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> BlueprintParentMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> EditCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveVector> BlueprintDamageCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> FullHealthAnimCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> RepairAnimCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> DynamicLODEffectCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> InteractFullBounceCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> InteractFullBounceNormalCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> InteractEmptyBounceCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UCurveFloat> InteractEmptyBounceNormalCurve;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UUserWidget> ExpeditionMasterWidgetClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> BannerIconData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> BannerIconCategoryData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> BannerColorData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> BannerColorCategoryData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHomebaseBannerColorMap> BannerColorMap;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UFortHomebaseBannerIconItemDefinition> BannerIconItemDefinition;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UDataTable> CreativeInventoryTable;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<UUserWidget> DefaultRebootVanIndicatorClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TMap<FPrimaryAssetId, int32> CachedCreativeInventory;
|
|
|
|
public:
|
|
UFortGameData();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static int32 GetXpPerAccountLevel();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static float GetTeamXpBoost();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static TSoftObjectPtr<UFortTeamPerkItemDefinition> GetRecruitmentRewardForHero(UFortHeroType* Hero);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static float GetPersonalXpBoost();
|
|
|
|
};
|
|
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