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https://github.com/FortniteModdingHub/FNGameProj.git
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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFrontEndCamera.h"
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#include "FortPlayerCameraBase.h"
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#include "FortFrontEndCameraManager.generated.h"
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class AFortCameraBase;
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class AFrontEndSettings;
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class IFortUICameraFrameInterface;
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class UFortUICameraFrameInterface;
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class IFortUICameraFrameTargetInterface;
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class UFortUICameraFrameTargetInterface;
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UCLASS(Blueprintable, NonTransient)
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class FORTNITEGAME_API AFortFrontEndCameraManager : public AFortPlayerCameraBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFrontEndCamera CurrentCamera;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFrontEndSettings* FrontEndSettings;
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public:
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AFortFrontEndCameraManager();
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UFUNCTION(BlueprintCallable)
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void SetZoomLevel(const float ZoomLevel);
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UFUNCTION(BlueprintCallable)
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void SetFrameTarget(const TScriptInterface<IFortUICameraFrameTargetInterface>& FrameTarget);
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UFUNCTION(BlueprintCallable)
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void SetCustomCameraRotationOffset(const FRotator Offset);
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UFUNCTION(BlueprintCallable)
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void SetCameraFrame(const TScriptInterface<IFortUICameraFrameInterface> NewFrame);
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UFUNCTION(BlueprintCallable)
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void SetCamera(EFrontEndCamera NewCamera);
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protected:
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UFUNCTION(BlueprintCallable)
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void HandleCameraFrameTargetSettingsChanged(TScriptInterface<IFortUICameraFrameTargetInterface> FrameTarget);
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetZoomLevel() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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AFortCameraBase* GetCameraActor() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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EFrontEndCamera GetCamera() const;
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};
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