Files
FNGameProj/Source/FortniteGame/Public/FortFXAnimationInfoBase.h
2024-01-21 00:41:14 +01:00

17 lines
369 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortFXAnimationInfoBase.generated.h"
class UCurveFloat;
USTRUCT(BlueprintType)
struct FFortFXAnimationInfoBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCurveFloat* LerpCurve;
FORTNITEGAME_API FFortFXAnimationInfoBase();
};