Files
FNGameProj/Source/FortniteGame/Public/FortEmitterCameraLensEffectDirectional.h
2024-01-21 00:41:14 +01:00

38 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Particles/EmitterCameraLensEffectBase.h"
#include "FortEmitterCameraLensEffectDirectional.generated.h"
class AFortPawn;
UCLASS(Blueprintable)
class AFortEmitterCameraLensEffectDirectional : public AEmitterCameraLensEffectBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPawn* DamageInstigator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector DamageInstigatorLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName RotationParameterName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bRotateActor: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Strength;
AFortEmitterCameraLensEffectDirectional();
UFUNCTION(BlueprintCallable)
void SetTint(FLinearColor Color);
UFUNCTION(BlueprintCallable)
void SetStrength(float InStrength);
};