Files
FNGameProj/Source/FortniteGame/Public/FortEffectDistanceQuality.h
2024-01-21 00:41:14 +01:00

42 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortEffectDistanceQuality.generated.h"
USTRUCT(BlueprintType)
struct FFortEffectDistanceQuality {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceCinematic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceEpic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceHigh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceMedium;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceLow;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowCinematic: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowEpic: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowHigh: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowMedium: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowLow: 1;
FORTNITEGAME_API FFortEffectDistanceQuality();
};