Files
FNGameProj/Source/FortniteGame/Public/FortEarlyAcessLoadingScreen.h
2024-01-21 00:41:14 +01:00

20 lines
534 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateBrush.h"
#include "Styling/SlateTypes.h"
#include "FortEarlyAcessLoadingScreen.generated.h"
USTRUCT(BlueprintType)
struct FFortEarlyAcessLoadingScreen {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush EABackground;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTextBlockStyle EATextStyle;
FORTNITEGAME_API FFortEarlyAcessLoadingScreen();
};