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https://github.com/FortniteModdingHub/FNGameProj.git
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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Engine/DataTable.h"
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#include "FortMissionPowerPointsInterface.h"
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#include "FortDifficultyOption.generated.h"
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UCLASS(Abstract, Blueprintable)
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class UFortDifficultyOption : public UObject, public IFortMissionPowerPointsInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDataTableRowHandle CostAndAvailability;
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public:
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UFortDifficultyOption();
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// Fix for true pure virtual functions not being implemented
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UFUNCTION()
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float GetPowerPointsCost(float LerpValue) const override PURE_VIRTUAL(GetPowerPointsCost, return 0.0f;);
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UFUNCTION()
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float GetMaxRangeLerpValue(float PointsAvailable, float PreviousLerpValue) const override PURE_VIRTUAL(GetMaxRangeLerpValue, return 0.0f;);
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UFUNCTION()
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float GetInitialRangeLerpValue(float PointsAvailable) const override PURE_VIRTUAL(GetInitialRangeLerpValue, return 0.0f;);
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UFUNCTION()
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float GetAvailabilityWeight(float DifficultyLevel) const override PURE_VIRTUAL(GetAvailabilityWeight, return 0.0f;);
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};
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