Files
FNGameProj/Source/FortniteGame/Public/FortDifficultyIncreaseRewardEntry.h
2024-01-21 00:41:14 +01:00

19 lines
539 B
C++

#pragma once
#include "CoreMinimal.h"
#include "McpLootResult.h"
#include "FortDifficultyIncreaseRewardEntry.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortDifficultyIncreaseRewardEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 DifficultyIncreaseTier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMcpLootResult DifficultyIncreaseMissionRewards;
FFortDifficultyIncreaseRewardEntry();
};