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https://github.com/FortniteModdingHub/FNGameProj.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateBrush.h"
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#include "EFortDialogFeedbackType.h"
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#include "FortDialogDescription.generated.h"
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class UFortNotificationHandler;
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class UUserWidget;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortDialogDescription {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush Icon;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText MessageHeader;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText MessageBody;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText AcceptButtonText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText IgnoreButtonText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DismissButtonText;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DisplayTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UUserWidget* AdditionalContent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortDialogFeedbackType FeedBackType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Dismissable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortNotificationHandler* NotificationHandler;
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FFortDialogDescription();
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};
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