Files
FNGameProj/Source/FortniteGame/Public/FortDeployableBasePickup.h
2024-01-21 00:41:14 +01:00

21 lines
581 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/OnlineReplStructs.h"
#include "FortPickup.h"
#include "FortDeployableBasePickup.generated.h"
UCLASS(Blueprintable)
class AFortDeployableBasePickup : public AFortPickup {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
FUniqueNetIdRepl AssociatedPlotOccupant;
public:
AFortDeployableBasePickup();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};