Files
FNGameProj/Source/FortniteGame/Public/FortDeathCameraMode.h
2024-01-21 00:41:14 +01:00

24 lines
595 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCameraMode.h"
#include "FortDeathCameraMode.generated.h"
UCLASS(Blueprintable)
class UFortDeathCameraMode : public UFortCameraMode {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FOV;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeToTrackTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TrackToTargetSpeed;
public:
UFortDeathCameraMode();
};