Files
FNGameProj/Source/FortniteGame/Public/FortDamageSource.h
2024-01-21 00:41:14 +01:00

21 lines
463 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortDamageSource.generated.h"
class AActor;
class AController;
USTRUCT(BlueprintType)
struct FFortDamageSource {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AController> InstigatorController;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> DamageCauser;
FORTNITEGAME_API FFortDamageSource();
};