Files
FNGameProj/Source/FortniteGame/Public/FortCreativeWhitelistUserEntry.h
2024-01-21 00:41:14 +01:00

18 lines
460 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCreativeWhitelistUserEntry.generated.h"
USTRUCT(BlueprintType)
struct FFortCreativeWhitelistUserEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString UniqueId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString UserName;
FORTNITEGAME_API FFortCreativeWhitelistUserEntry();
};