Files
FNGameProj/Source/FortniteGame/Public/FortCreativePlotPermissionData.h
2024-01-21 00:41:14 +01:00

19 lines
532 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortCreativePlotPermission.h"
#include "FortCreativePlotPermissionData.generated.h"
USTRUCT(BlueprintType)
struct FFortCreativePlotPermissionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortCreativePlotPermission Permission;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> WhiteList;
FORTNITEGAME_API FFortCreativePlotPermissionData();
};