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18 lines
442 B
C++
18 lines
442 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "FortCreativeOptionsBundle.generated.h"
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class UFortCreativeOption;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortCreativeOptionsBundle : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UFortCreativeOption*> CreativeOptions;
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UFortCreativeOptionsBundle();
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};
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