mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
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135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "FortMinigameLogicComponent.h"
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#include "Templates/SubclassOf.h"
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#include "FortCreativeCreatureManagerInfoComponent.generated.h"
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class AFortAIPawn;
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class UFortCreativeCreatureManagerComponent;
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class UGameplayEffect;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UFortCreativeCreatureManagerInfoComponent : public UFortMinigameLogicComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortAIPawn> CreatureBlueprintClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxHealth;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HearingAggroRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ScorePoints;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DamageCaused;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EnvironmentalDamageOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MovementSpeedMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortCreativeCreatureManagerComponent* CreatureManagerComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UGameplayEffect> DamageOverrideEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UGameplayEffect> EnvironmentalDamageOverrideEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UGameplayEffect> MovementSpeedOverrideEffect;
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public:
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UFortCreativeCreatureManagerInfoComponent();
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UFUNCTION(BlueprintCallable)
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void SetScorePoints(int32 InScorePoints);
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UFUNCTION(BlueprintCallable)
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void SetOverrideDamage(float InOverrideDamage);
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UFUNCTION(BlueprintCallable)
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void SetMovementSpeedOverrideEffect(TSubclassOf<UGameplayEffect> Effect);
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UFUNCTION(BlueprintCallable)
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void SetMovementSpeedMultiplier(float InOverrideMovementSpeedMultiplier);
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UFUNCTION(BlueprintCallable)
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void SetMovementOverrideTag(FGameplayTag Tag);
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UFUNCTION(BlueprintCallable)
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void SetMaxHealth(int32 InMaxHealth);
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UFUNCTION(BlueprintCallable)
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void SetHearingAggroRange(float InHearingAggroRange);
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UFUNCTION(BlueprintCallable)
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void SetEnvironmentalDamageOverrideEffect(TSubclassOf<UGameplayEffect> Effect);
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UFUNCTION(BlueprintCallable)
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void SetEnvironmentalDamageOverride(float InOverrideDamage);
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UFUNCTION(BlueprintCallable)
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void SetDamageOverrideTag(FGameplayTag Tag);
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UFUNCTION(BlueprintCallable)
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void SetDamageOverrideEffect(TSubclassOf<UGameplayEffect> Effect);
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UFUNCTION(BlueprintCallable)
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void SetCreatureManagerComponent(UFortCreativeCreatureManagerComponent* InCreatureManagerComponent);
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UFUNCTION(BlueprintCallable)
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void SetCreatureBlueprintClass(TSoftClassPtr<AFortAIPawn> InCreatureBlueprintClass);
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UFUNCTION(BlueprintCallable)
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void ResetScorePoints();
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UFUNCTION(BlueprintCallable)
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void ResetOverrideDamage();
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UFUNCTION(BlueprintCallable)
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void ResetMovementSpeedMultiplier();
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UFUNCTION(BlueprintCallable)
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void ResetMaxHealth();
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UFUNCTION(BlueprintCallable)
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void ResetHearingAggroRange();
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UFUNCTION(BlueprintCallable)
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void ResetEnvironmentalDamageOverride();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetScorePoints() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetOverrideDamage() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetMovementSpeedMultiplier() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetMaxHealth() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetHearingAggroRange() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetEnvironmentalDamageOverride() const;
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UFUNCTION(BlueprintCallable)
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UFortCreativeCreatureManagerComponent* GetCreatureManagerComponent();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TSoftClassPtr<AFortAIPawn> GetCreatureBlueprintClass() const;
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};
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