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28 lines
950 B
C++
28 lines
950 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Templates/SubclassOf.h"
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#include "FortCreativeBudgetLibrary.generated.h"
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class AActor;
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class APlayerController;
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class UFortPlaysetItemDefinition;
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UCLASS(Blueprintable)
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class UFortCreativeBudgetLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortCreativeBudgetLibrary();
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UFUNCTION(BlueprintCallable)
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static bool CanPlacePlayset(UFortPlaysetItemDefinition* ItemDefinition, APlayerController* Controller);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool CanPlaceInstanceOfClass(APlayerController* Controller, TSubclassOf<AActor> Class, const FVector& Location);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool CanPlaceClassInstances(APlayerController* Controller, const TArray<TSubclassOf<AActor>> Classes, const FVector& Location);
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};
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