Files
FNGameProj/Source/FortniteGame/Public/FortCreativeBudgetClassInstanceLimit.h
2024-01-21 00:41:14 +01:00

20 lines
535 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortCreativeBudgetClassInstanceLimit.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FFortCreativeBudgetClassInstanceLimit {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> ActorClass;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxNumberOfInstances;
FORTNITEGAME_API FFortCreativeBudgetClassInstanceLimit();
};