Files
FNGameProj/Source/FortniteGame/Public/FortCosmeticModification.h
2024-01-21 00:41:14 +01:00

62 lines
2.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortCosmeticModification.generated.h"
class AFortTracerBase;
class UMaterialInterface;
class UParticleSystem;
USTRUCT(BlueprintType)
struct FFortCosmeticModification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UMaterialInterface> CosmeticMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> AmbientParticleSystem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> MuzzleParticleSystem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> ReloadParticleSystem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> BeamParticleSystem;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UParticleSystem> ImpactPhysicalSurfaceEffects[26];
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AFortTracerBase> TracerTemplate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bModifyColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor ColorAlteration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ColorParameterName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bModifyDecalColour;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor DecalColourAlterationStart;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor DecalColourAlterationEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bModifyShellColour;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor ShellColourAlteration;
FORTNITEGAME_API FFortCosmeticModification();
};