mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "FortCosmeticModification.generated.h"
|
|
|
|
class AFortTracerBase;
|
|
class UMaterialInterface;
|
|
class UParticleSystem;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortCosmeticModification {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UMaterialInterface> CosmeticMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> AmbientParticleSystem;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> MuzzleParticleSystem;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> ReloadParticleSystem;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> BeamParticleSystem;
|
|
|
|
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftObjectPtr<UParticleSystem> ImpactPhysicalSurfaceEffects[26];
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSoftClassPtr<AFortTracerBase> TracerTemplate;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bModifyColor;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor ColorAlteration;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName ColorParameterName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bModifyDecalColour;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor DecalColourAlterationStart;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor DecalColourAlterationEnd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bModifyShellColour;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FLinearColor ShellColourAlteration;
|
|
|
|
FORTNITEGAME_API FFortCosmeticModification();
|
|
};
|
|
|