Files
FNGameProj/Source/FortniteGame/Public/FortConnectionData.h
2024-01-21 00:41:14 +01:00

29 lines
786 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortConnectionData.generated.h"
class ABuildingSMActor;
USTRUCT(BlueprintType)
struct FFortConnectionData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
ABuildingSMActor* ConnectedActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
FGuid ConnectedActorGuid;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
FName MySocketName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
FName TheirSocketName;
FORTNITEGAME_API FFortConnectionData();
};