Files
FNGameProj/Source/FortniteGame/Public/FortCompetitiveIdentityInfo.h
2024-01-21 00:41:14 +01:00

24 lines
651 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortCompetitiveIdentityInfo.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FFortCompetitiveIdentityInfo : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString RegionId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> FlagAsset;
FORTNITEGAME_API FFortCompetitiveIdentityInfo();
};