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24 lines
651 B
C++
24 lines
651 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "FortCompetitiveIdentityInfo.generated.h"
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FFortCompetitiveIdentityInfo : public FTableRowBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString RegionId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DisplayName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> FlagAsset;
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FORTNITEGAME_API FFortCompetitiveIdentityInfo();
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};
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