Files
FNGameProj/Source/FortniteGame/Public/FortCollisionAudioComponent.h
2024-01-21 00:41:14 +01:00

29 lines
972 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "FortCollisionAudioTriggerData.h"
#include "FortCollisionAudioComponent.generated.h"
class USoundBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortCollisionAudioComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortCollisionAudioTriggerData> CollisionSounds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CheckCollisionLeashInterval;
UFortCollisionAudioComponent();
UFUNCTION(BlueprintCallable)
void SetCollisionSoundAtIndex(int32 Index, USoundBase* SoundToUse);
UFUNCTION(BlueprintCallable)
void OnCollision(const FVector& HitLocation, const FVector& HitNormalImpulse, bool& OutResult, float& OutMagnitude);
};