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29 lines
972 B
C++
29 lines
972 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "FortCollisionAudioTriggerData.h"
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#include "FortCollisionAudioComponent.generated.h"
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class USoundBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFortCollisionAudioComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortCollisionAudioTriggerData> CollisionSounds;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CheckCollisionLeashInterval;
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UFortCollisionAudioComponent();
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UFUNCTION(BlueprintCallable)
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void SetCollisionSoundAtIndex(int32 Index, USoundBase* SoundToUse);
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UFUNCTION(BlueprintCallable)
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void OnCollision(const FVector& HitLocation, const FVector& HitNormalImpulse, bool& OutResult, float& OutMagnitude);
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};
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