Files
FNGameProj/Source/FortniteGame/Public/FortCollectionBookSlotXPWeightData.h
2024-01-21 00:41:14 +01:00

25 lines
756 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortCollectionBookSlotXPWeightData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortCollectionBookSlotXPWeightData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConstantWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RarityWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ItemLevelWeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ItemRatingWeight;
FFortCollectionBookSlotXPWeightData();
};