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25 lines
756 B
C++
25 lines
756 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "FortCollectionBookSlotXPWeightData.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortCollectionBookSlotXPWeightData : public FTableRowBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ConstantWeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RarityWeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ItemLevelWeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ItemRatingWeight;
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FFortCollectionBookSlotXPWeightData();
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};
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