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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECollectionBookRewardType.h"
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#include "FortRewardInfo.h"
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#include "FortCollectionBookRewards.generated.h"
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USTRUCT(BlueprintType)
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struct FFortCollectionBookRewards {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECollectionBookRewardType RewardType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PageId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SectionId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XpRequired;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsMajorReward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortRewardInfo Rewards;
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FORTNITEGAME_API FFortCollectionBookRewards();
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};
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