Files
FNGameProj/Source/FortniteGame/Public/FortCollectionBookRewards.h
2024-01-21 00:41:14 +01:00

35 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "ECollectionBookRewardType.h"
#include "FortRewardInfo.h"
#include "FortCollectionBookRewards.generated.h"
USTRUCT(BlueprintType)
struct FFortCollectionBookRewards {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECollectionBookRewardType RewardType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PageId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SectionId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XpRequired;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsMajorReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortRewardInfo Rewards;
FORTNITEGAME_API FFortCollectionBookRewards();
};