Files
FNGameProj/Source/FortniteGame/Public/FortCollectionBookPage.h
2024-01-21 00:41:14 +01:00

41 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "McpItemAware.h"
#include "EFortCollectionBookState.h"
#include "FortCollectionBookSectionState.h"
#include "FortCollectionBookPage.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortCollectionBookPage : public UObject, public IMcpItemAware {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FString TemplateId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FString InstanceId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName PageRowName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortCollectionBookState State;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortCollectionBookSectionState> SectionStates;
public:
UFortCollectionBookPage();
UFUNCTION(BlueprintCallable, BlueprintPure)
EFortCollectionBookState GetSectionState(FName SectionId) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
EFortCollectionBookState GetPageState() const;
// Fix for true pure virtual functions not being implemented
};