mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "McpItemAware.h"
|
|
#include "EFortCollectionBookState.h"
|
|
#include "FortCollectionBookSectionState.h"
|
|
#include "FortCollectionBookPage.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class FORTNITEGAME_API UFortCollectionBookPage : public UObject, public IMcpItemAware {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FString TemplateId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FString InstanceId;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FName PageRowName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EFortCollectionBookState State;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortCollectionBookSectionState> SectionStates;
|
|
|
|
public:
|
|
UFortCollectionBookPage();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
EFortCollectionBookState GetSectionState(FName SectionId) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
EFortCollectionBookState GetPageState() const;
|
|
|
|
|
|
// Fix for true pure virtual functions not being implemented
|
|
};
|
|
|