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31 lines
1022 B
C++
31 lines
1022 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortClientPilot_FrontendBase.h"
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#include "FortClientPilot_FrontendCampaign.generated.h"
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UCLASS(Blueprintable)
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class UFortClientPilot_FrontendCampaign : public UFortClientPilot_FrontendBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bShouldPickRandomMap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 iSelectedTheater;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 iSelectedTile;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<int32> SelectedTileList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RandomZoneDifficultyMinimum;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RandomZoneDifficultyMaximum;
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UFortClientPilot_FrontendCampaign();
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};
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