Files
FNGameProj/Source/FortniteGame/Public/FortClientPilot_FrontendCampaign.h
2024-01-21 00:41:14 +01:00

31 lines
1022 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientPilot_FrontendBase.h"
#include "FortClientPilot_FrontendCampaign.generated.h"
UCLASS(Blueprintable)
class UFortClientPilot_FrontendCampaign : public UFortClientPilot_FrontendBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldPickRandomMap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 iSelectedTheater;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 iSelectedTile;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> SelectedTileList;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RandomZoneDifficultyMinimum;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RandomZoneDifficultyMaximum;
UFortClientPilot_FrontendCampaign();
};