Files
FNGameProj/Source/FortniteGame/Public/FortClientEventsState.h
2024-01-21 00:41:14 +01:00

49 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortRotationalContentEventsState.h"
#include "FortClientEventsState.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientEventsState : public FFortRotationalContentEventsState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SeasonNumber;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString SeasonTemplateId;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MatchXpBonusPoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime SeasonBegin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime SeasonEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime SeasonDisplayedEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime WeeklyStoreEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime DailyStoreEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime StwDailyStoreEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime StwEventStoreEnd;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime StwWeeklyStoreEnd;
public:
FFortClientEventsState();
};