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26 lines
653 B
C++
26 lines
653 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortClientEvent.generated.h"
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class UObject;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortClientEvent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CategoryName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName EventName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UObject* EventSource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UObject* EventFocus;
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FFortClientEvent();
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};
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