Files
2024-01-21 00:41:14 +01:00

26 lines
653 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientEvent.generated.h"
class UObject;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientEvent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CategoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName EventName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* EventSource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* EventFocus;
FFortClientEvent();
};