Files
FNGameProj/Source/FortniteGame/Public/FortClientAnnouncement_ZoneModifiers.h
2024-01-21 00:41:14 +01:00

22 lines
773 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientAnnouncement.h"
#include "FortClientAnnouncementData_ZoneModifiers.h"
#include "FortClientAnnouncement_ZoneModifiers.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortClientAnnouncement_ZoneModifiers : public AFortClientAnnouncement {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
float DisplayTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortClientAnnouncementData_ZoneModifiers ModifiersData;
AFortClientAnnouncement_ZoneModifiers();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
};