Files
FNGameProj/Source/FortniteGame/Public/FortClientAnnouncementQueue.h
2024-01-21 00:41:14 +01:00

17 lines
406 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortClientAnnouncementQueue.generated.h"
class AFortClientAnnouncement;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortClientAnnouncementQueue {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AFortClientAnnouncement*> Announcements;
FFortClientAnnouncementQueue();
};