Files
2024-01-21 00:41:14 +01:00

59 lines
2.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Chat/SocialChatManager.h"
#include "FortChatManager.generated.h"
class UFortChatRoomJoinHelper;
UCLASS(Blueprintable, Config=Game)
class FORTNITEGAME_API UFortChatManager : public USocialChatManager {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortChatRoomJoinHelper* GlobalChatJoinHelper;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortChatRoomJoinHelper* FoundersChatJoinHelper;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldJoinGlobalChat;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldRequestGeneralChatRooms;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bShouldJoinFounderChat;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsAthenaGlobalChatEnabled;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RecommendChatFailureDelay;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float RecommendChatBackoffMultiplier;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float RecommendChatRandomWindow;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RecommendChatFailureCountCap;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ReserveChatURL;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FString GlobalChatName;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FString FounderChatName;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ProfileTokenVerifyURL;
public:
UFortChatManager();
};