Files
FNGameProj/Source/FortniteGame/Public/FortChallengeSetStyle.h
2024-01-21 00:41:14 +01:00

30 lines
877 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortChallengeSetStyle.generated.h"
class UObject;
USTRUCT(BlueprintType)
struct FFortChallengeSetStyle {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor PrimaryColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor SecondaryColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor AccentColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UObject> DisplayImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UObject> CustomBackground;
FORTNITEGAME_API FFortChallengeSetStyle();
};