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https://github.com/FortniteModdingHub/FNGameProj.git
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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Camera/PlayerCameraManager.h"
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#include "FortCameraMode.generated.h"
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class AFortPlayerCameraBase;
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UCLASS(Abstract, Blueprintable)
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class UFortCameraMode : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFortPlayerCameraBase* PlayerCamera;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TransitionTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TransitionOutTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FViewTargetTransitionParams TransitionParams;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 bResetInterpolation: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bShouldAllowBlendingWhenActive: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bShouldAllowBlendingWhenInactive: 1;
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public:
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UFortCameraMode();
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};
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