Files
2024-01-21 00:41:14 +01:00

39 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Camera/PlayerCameraManager.h"
#include "FortCameraMode.generated.h"
class AFortPlayerCameraBase;
UCLASS(Abstract, Blueprintable)
class UFortCameraMode : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortPlayerCameraBase* PlayerCamera;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TransitionTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TransitionOutTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FViewTargetTransitionParams TransitionParams;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bResetInterpolation: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bShouldAllowBlendingWhenActive: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bShouldAllowBlendingWhenInactive: 1;
public:
UFortCameraMode();
};