Files
FNGameProj/Source/FortniteGame/Public/FortBuildingTrapSet.h
2024-01-21 00:41:14 +01:00

34 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortBuildingActorSet.h"
#include "FortGameplayAttributeData.h"
#include "FortBuildingTrapSet.generated.h"
UCLASS(Blueprintable, MinimalAPI)
class UFortBuildingTrapSet : public UFortBuildingActorSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Durability, meta=(AllowPrivateAccess=true))
FFortGameplayAttributeData Durability;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortGameplayAttributeData MaxDurability;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortGameplayAttributeData DurabilityCostPerFire;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortGameplayAttributeData ArmTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FFortGameplayAttributeData ReloadTime;
UFortBuildingTrapSet();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void OnRep_Durability();
};