Files
FNGameProj/Source/FortniteGame/Public/FortBuildingInstructions.h
2024-01-21 00:41:14 +01:00

38 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "FortBuildingInstruction.h"
#include "FortBuildingInstructions.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortBuildingInstructions : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
TArray<FFortBuildingInstruction> Instructions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
FBoxSphereBounds Bounds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOfPiecesToSpawnAtOnce;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeBetweenSpawns;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSetOwnerID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUsePlayerBuildAnimations;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
FString MapName;
public:
UFortBuildingInstructions();
};