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https://github.com/FortniteModdingHub/FNGameProj.git
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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "FortBuildingInstruction.h"
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#include "FortBuildingInstructions.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortBuildingInstructions : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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TArray<FFortBuildingInstruction> Instructions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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FBoxSphereBounds Bounds;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOfPiecesToSpawnAtOnce;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeBetweenSpawns;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSetOwnerID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUsePlayerBuildAnimations;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, SaveGame, meta=(AllowPrivateAccess=true))
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FString MapName;
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public:
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UFortBuildingInstructions();
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};
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