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30 lines
836 B
C++
30 lines
836 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortBotMissionManager.generated.h"
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class AFortPawn;
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class UFortBotMissionLogic;
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UCLASS(Blueprintable)
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class UFortBotMissionManager : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortPawn> BotPawnClass;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AFortPawn*> BotPawns;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UFortBotMissionLogic*> ActiveMissionsLogicData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortBotMissionLogic* PrimaryMissionLogicData;
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public:
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UFortBotMissionManager();
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};
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