Files
FNGameProj/Source/FortniteGame/Public/FortBotMissionManager.h
2024-01-21 00:41:14 +01:00

30 lines
836 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortBotMissionManager.generated.h"
class AFortPawn;
class UFortBotMissionLogic;
UCLASS(Blueprintable)
class UFortBotMissionManager : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AFortPawn> BotPawnClass;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AFortPawn*> BotPawns;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortBotMissionLogic*> ActiveMissionsLogicData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortBotMissionLogic* PrimaryMissionLogicData;
public:
UFortBotMissionManager();
};