Files
FNGameProj/Source/FortniteGame/Public/FortBotController.h
2024-01-21 00:41:14 +01:00

20 lines
436 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAIController.h"
#include "FortBotController.generated.h"
class UFortBotMissionLogic;
UCLASS(Blueprintable)
class AFortBotController : public AFortAIController {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortBotMissionLogic* CurrentMissionLogic;
public:
AFortBotController();
};