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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FortOnCameraFrameTargetSettingsChangedDelegateDelegate.h"
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#include "FortUICameraFrameTargetInterface.h"
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#include "FortBodyPartOverridePreviewActor.generated.h"
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class AFortPlayerController;
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class AFortPlayerPawn;
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class UAthenaCharacterPartItemDefinition;
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UCLASS(Abstract, Blueprintable, MinimalAPI)
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class AFortBodyPartOverridePreviewActor : public AActor, public IFortUICameraFrameTargetInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAthenaCharacterPartItemDefinition* MyCosmeticItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortOnCameraFrameTargetSettingsChangedDelegate OnSettingsChangedDelegate;
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public:
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AFortBodyPartOverridePreviewActor();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnPreviewCosmeticItem();
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UFUNCTION(BlueprintCallable)
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void ApplyMyCosmeticItemToHero(AFortPlayerPawn* PawnToModify, AFortPlayerController* FortPC);
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// Fix for true pure virtual functions not being implemented
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};
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