Files
FNGameProj/Source/FortniteGame/Public/FortBehaviorTreeComponent.h
2024-01-21 00:41:14 +01:00

13 lines
347 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BehaviorTreeComponent.h"
#include "FortBehaviorTreeComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortBehaviorTreeComponent : public UBehaviorTreeComponent {
GENERATED_BODY()
public:
UFortBehaviorTreeComponent();
};