Files
FNGameProj/Source/FortniteGame/Public/FortAthenaMutator_SpawningPolicyDataObjective.h
2024-01-21 00:41:14 +01:00

73 lines
2.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/CollisionProfile.h"
#include "AttributeSet.h"
#include "GameplayTagContainer.h"
#include "GameplayTagContainer.h"
#include "Styling/SlateBrush.h"
#include "FortAthenaMutator_SpawningPolicyData.h"
#include "Templates/SubclassOf.h"
#include "FortAthenaMutator_SpawningPolicyDataObjective.generated.h"
class AActor;
class AFortGameStateAthena;
UCLASS(Blueprintable, EditInlineNew)
class UFortAthenaMutator_SpawningPolicyDataObjective : public UFortAthenaMutator_SpawningPolicyData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ObjectiveClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer ObjectiveTrackingTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCollisionProfileName ObjectiveCollisionProfile;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMinTraceHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMaxTraceHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMinInitialDeliveryDelayTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMaxInitialDeliveryDelayTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMinTimeBetweenSpawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScalableFloat ObjectiveMaxTimeBetweenSpawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bDisplayOnMapAndCompass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag SpecialActorTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpecialActorMinimapIconBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D SpecialActorMinimapIconScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpecialActorCompassIconBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D SpecialActorCompassIconScale;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortGameStateAthena* CachedGameState;
public:
UFortAthenaMutator_SpawningPolicyDataObjective();
};