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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortAthenaMutator_SpawningPolicyData.h"
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#include "Templates/SubclassOf.h"
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#include "FortAthenaMutator_PlayerBotSpawningPolicyData.generated.h"
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class AFortGameModeAthena;
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class AFortPlayerPawnAthena;
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UCLASS(Blueprintable, EditInlineNew)
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class UFortAthenaMutator_PlayerBotSpawningPolicyData : public UFortAthenaMutator_SpawningPolicyData {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AFortPlayerPawnAthena> PlayerBotPawn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AFortGameModeAthena* CachedGameMode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxTraceHeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinTraceHeight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float InitialSpawnDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnDelay;
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public:
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UFortAthenaMutator_PlayerBotSpawningPolicyData();
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};
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