Files
FNGameProj/Source/FortniteGame/Public/FortAthenaMutator_PlayerBotSpawningPolicyData.h
2024-01-21 00:41:14 +01:00

37 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAthenaMutator_SpawningPolicyData.h"
#include "Templates/SubclassOf.h"
#include "FortAthenaMutator_PlayerBotSpawningPolicyData.generated.h"
class AFortGameModeAthena;
class AFortPlayerPawnAthena;
UCLASS(Blueprintable, EditInlineNew)
class UFortAthenaMutator_PlayerBotSpawningPolicyData : public UFortAthenaMutator_SpawningPolicyData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFortPlayerPawnAthena> PlayerBotPawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortGameModeAthena* CachedGameMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxTraceHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinTraceHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InitialSpawnDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnDelay;
public:
UFortAthenaMutator_PlayerBotSpawningPolicyData();
};