Files
FNGameProj/Source/FortniteGame/Public/FortAsyncAction_SendQuestStatEvent.h
2024-01-21 00:41:14 +01:00

54 lines
2.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Engine/DataTable.h"
#include "GameplayTagContainer.h"
#include "FortSendQuestStatEventDelegateDelegate.h"
#include "FortAsyncAction_SendQuestStatEvent.generated.h"
class UFortAsyncAction_SendQuestStatEvent;
class UFortQuestManager;
UCLASS(Blueprintable)
class UFortAsyncAction_SendQuestStatEvent : public UBlueprintAsyncActionBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortSendQuestStatEventDelegate OnSuccess;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortSendQuestStatEventDelegate OnIgnored;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortSendQuestStatEventDelegate OnFailure;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortQuestManager* QuestManager;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDataTableRowHandle ObjectiveStat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FGameplayTagContainer TargetTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FGameplayTagContainer SourceTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FGameplayTagContainer ContextTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Count;
public:
UFortAsyncAction_SendQuestStatEvent();
UFUNCTION(BlueprintCallable)
static UFortAsyncAction_SendQuestStatEvent* SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount);
UFUNCTION(BlueprintCallable)
static UFortAsyncAction_SendQuestStatEvent* SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount);
};