mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 19:27:55 +00:00
54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Kismet/BlueprintAsyncActionBase.h"
|
|
#include "Engine/DataTable.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "FortSendQuestStatEventDelegateDelegate.h"
|
|
#include "FortAsyncAction_SendQuestStatEvent.generated.h"
|
|
|
|
class UFortAsyncAction_SendQuestStatEvent;
|
|
class UFortQuestManager;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UFortAsyncAction_SendQuestStatEvent : public UBlueprintAsyncActionBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortSendQuestStatEventDelegate OnSuccess;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortSendQuestStatEventDelegate OnIgnored;
|
|
|
|
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FFortSendQuestStatEventDelegate OnFailure;
|
|
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UFortQuestManager* QuestManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FDataTableRowHandle ObjectiveStat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer TargetTags;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer SourceTags;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer ContextTags;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
int32 Count;
|
|
|
|
public:
|
|
UFortAsyncAction_SendQuestStatEvent();
|
|
UFUNCTION(BlueprintCallable)
|
|
static UFortAsyncAction_SendQuestStatEvent* SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static UFortAsyncAction_SendQuestStatEvent* SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount);
|
|
|
|
};
|
|
|