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28 lines
896 B
C++
28 lines
896 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintAsyncActionBase.h"
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#include "EMeshNetworkNodeType.h"
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#include "MeshNetworkReadyAsyncDelegateDelegate.h"
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#include "FortAsyncAction_MeshNetworkReady.generated.h"
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class UFortAsyncAction_MeshNetworkReady;
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class UObject;
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UCLASS(Blueprintable)
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class UFortAsyncAction_MeshNetworkReady : public UBlueprintAsyncActionBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMeshNetworkReadyAsyncDelegate OnReady;
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UFortAsyncAction_MeshNetworkReady();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFortAsyncAction_MeshNetworkReady* MeshNetworkReadyAsync(UObject* WorldContextObject);
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private:
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UFUNCTION(BlueprintCallable)
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void HandleMeshNetworkTypeSet(EMeshNetworkNodeType NodeType);
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};
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